*прошло много времени, склеить в ножницы уже нету кнопки*
UPDATE: сегодня наблюдал описанный эффект почти в каждом захвате. В конечном счете появилась ошибка Unity web player: "A problem has caused Unity Web Player to close unexpectedly. We apologize for any inconvenience this may cause."
На всякий случай, вытащил лог:
160925 01:52:18 ------------------------------------------------------------
160925 01:52:18 Instance starting, version 2.6.1f3_31223
160925 01:52:19 Datafile
http://s1.jugger.ru/images/unity/player.unity3d?ux=1372677132
web: player version 2.6.1f3
Direct3D:
Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.2900]
Renderer: Intel(R) HD Graphics
Vendor: Intel
VRAM: 729 MB
web: load mono
web: start, src=images/unity/player.unity3d?ux=1372677132 abs=http://s1.jugger.ru/images/unity/player.unity3d?ux=1372677132
Player: init engine
web: sucessfully initialized
160925 01:52:21 loader: start ok
web: parent window change: 1050372 624x380
160925 01:52:21 Times: download 0.6 load 1.9
desktop: 1366x768 40Hz; virtual: 1366x768 at 0,0
fxdestroy fx_fear
UnityEngine.Debug:Log(Object)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
character_effects:character_effects$StartCoroutine_Auto$character_effects+fxdestroy$159+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
NullReferenceException: Object reference not set to an instance of an object
Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DispatcherFactory factory) [0x00000]
Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DispatcherFactory factory) [0x00000]
Boo.Lang.Runtime.RuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args) [0x00000]
UnityScript.Lang.UnityRuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args, System.Type scriptBaseType) [0x00000]
flash_commands+US_PET_SCENARIO$190+$.MoveNext ()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
flash_commands:flash_commands$StartCoroutine_Auto$flash_commands+US_PET_SCENARIO$190+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
flash_messages:MSG(String)
(Filename: Line: -1)
fxdestroy fx_fear
UnityEngine.Debug:Log(Object)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
character_effects:character_effects$StartCoroutine_Auto$character_effects+fxdestroy$159+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
fxdestroy fx_stunpost2
UnityEngine.Debug:Log(Object)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
character_effects:character_effects$StartCoroutine_Auto$character_effects+fxdestroy$159+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
character_scenarios:character_scenarios$StartCoroutine_Auto$character_scenarios+Play$131+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
flash_commands:flash_commands$StartCoroutine_Auto$flash_commands+US_CHAR_SCENARIO$189+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
flash_messages:MSG_ITERATOR()
flash_messages:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
NullReferenceException: WWW class has already been disposed.
assets_downloader+AssetDownload_$95+$.MoveNext ()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DispatcherFactory factory) [0x00000]
Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DispatcherFactory factory) [0x00000]
Boo.Lang.Runtime.RuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args) [0x00000]
UnityScript.Lang.UnityRuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args, System.Type scriptBaseType) [0x00000]
flash_commands+US_PET_SCENARIO$190+$.MoveNext ()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
flash_commands:flash_commands$StartCoroutine_Auto$flash_commands+US_PET_SCENARIO$190+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
flash_messages:MSG(String)
(Filename: Line: -1)
fxdestroy fx_fear
UnityEngine.Debug:Log(Object)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
character_effects:character_effects$StartCoroutine_Auto$character_effects+fxdestroy$159+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)
NullReferenceException: Object reference not set to an instance of an object
Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DispatcherFactory factory) [0x00000]
Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DispatcherFactory factory) [0x00000]
Boo.Lang.Runtime.RuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args) [0x00000]
UnityScript.Lang.UnityRuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args, System.Type scriptBaseType) [0x00000]
flash_commands+US_PET_SCENARIO$190+$.MoveNext ()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
flash_commands:flash_commands$StartCoroutine_Auto$flash_commands+US_PET_SCENARIO$190+$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
flash_messages:MSG(String)
(Filename: Line: -1)
Stacktrace:
Receiving unhandled NULL exception
Got error 2. Cannot exit at this point.
unity: Got exception
unity: Launch crash handler
160925 01:59:45 Setting error display: 'The content was stopped because a fatal
content error has been detected.', details: '', link: 0
web: shutdown player
Cleanup player
GLib: Cannot convert message: Conversion from character set 'UTF-8' to 'CP1251' is not supported
** (juggernautclient.exe:10032): WARNING **: Finalization of domain UnityRuntimeDomain timed out.
Exception unloading domain
web: shutdown finished
160925 02:00:00 loader: final cleanup
160925 02:00:00 loader: unload unity dll
Есть еще лог ошибки, но он оч.большой.